How far can you ascend the runic hierarchy?
Eighteen runes. One board. Swipe to merge matching stones — they ascend the sequence. Reach Hagal. Keep climbing. Every merge turns the Wheel.
The Armanen Wheel — a guide
The board holds eighteen runes arranged in a 4×4 grid. Swipe in any direction — or use the arrow keys on keyboard — to slide all tiles simultaneously.
When two identical runes collide, they merge into the next rune in the sequence. The merged tile earns you turns of the Wheel.
The game ends when no more moves are possible. Your score — the total turns of the Armanen Wheel — is recorded.
Reach Hagal — the seventh rune, the mother rune, the one that contains all the others encoded within its six arms.
Beyond Hagal the sequence continues through ten more runes to Gibor — the eighteenth, the cosmic wheel itself. Reaching Gibor is rare. It has happened.
Below the board the full sequence of 18 runes is always visible. As you climb, runes you have reached light up. Your current highest rune is highlighted — use it to plan ahead.
At the turn of the last century, Guido von List —
occultist, pan-Germanic visionary, and deeply inconvenient figure for official history —
underwent eleven months of blindness following an eye operation.
When his sight returned, he claimed to have received the Armanen runes:
eighteen signs derived from the Elder Futhark, arranged in a circle,
each encoding a cosmic principle.
Whether he discovered them, invented them, or remembered them
is a question the Maier Files does not answer.
The internal logic of the system is harder to dismiss than the man.
The wheel you are turning in this game is that same circle. Fa at the beginning. Gibor at the end. And beginning again.
Your highest score is recorded in the shared leaderboard. One entry per game. The wheel remembers everyone who has turned it.